+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
+ 20% Trauma Resistance
+ 25% Damage - 30% Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 30% Reload Speed - 5% Damage Resistance
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.