+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Ammo Capacity + 15% Reload Speed
When a horde is triggered, your team gains 20 Health.
+ 75% Ammo Capacity - 5% Move Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Gain 30% Move Speed and Accuracy while crouched and using an LMG.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
When you stow your weapon, it reloads.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
- 5% Health
+ 1 Team Offensive Inventory
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.