Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 50% Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.