Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 40% Reload Speed with Shotguns.
Melee kills heal 1 Health and 0.1 Trauma.
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Team Bolstered Health + 5 Team Health
+ 25% Damage - 30% Health
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 50% Reload Speed DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.