+ 25% Accessory Damage
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Accessory Damage - 15% Ammo Capacity
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You have an additional 10% chance to not consume Accessories when used.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.