You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 2 Offensive Inventory
You have an additional 10% chance to not consume Accessories when used.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 75% Accessory Damage - 25% Swap Speed
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.