When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Take 1 less damage from all Ridden.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
Melee kills heal 1 Health and 0.1 Trauma.
Reduce incoming Damage by 1 for nearby teammates for 7 seconds.
Gadget Cost: 30 Pistol bullets.
REPLACES: Offensive Slot.
+ 50% Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.