When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 25% Ammo Capacity + 2.5% Bullet Damage
Gain + 10% Damage Resistance while you have Temporary Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 100% Stamina Regeneration - 50% Maximum Stamina
+ 50% Use Speed + 10% Stamina
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Weakspot Damage
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed