Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When you stow your weapon, it reloads.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 25% Damage - 30% Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
No Movement Penalty for strafe and backpedal.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
- 10% Health
+ 1 Team Support Inventory
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Support Accessories.
More Support Accessories spawn.