When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
Continuous gunfire gives an escalating chance to set targets on fire.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Ammo Capacity + 15% Reload Speed
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Team Ammo Capacity + 3.5% Team Damage
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
You can sense nearby Copper.
More Copper Piles spawn.
+ 25% Damage - 30% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns