When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, all teammates heal for 8 Health.
- 10% Health
+ 1 Team Support Inventory
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 2 Support Inventory
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency