+ 50% Weapon Swap Speed - 5% Damage Resistance
Healing a teammate also applies 50% of the effect to you.
No Movement Penalty for strafe and backpedal.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 1 Support Inventory + 15% Trauma Resistance
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 50% Healing Efficiency
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Kills while at Critical Health recover 1 Health.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 45 Health - 25% Stamina
+ 5% Move Speed + 5% Sprint Speed