When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Gain 250 bonus Copper at the start of each level.
When you stow your weapon, it reloads.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 20% Team Bolstered Health + 5 Team Health
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage