You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 2 Support Inventory
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 1 Support Inventory + 15% Trauma Resistance
Each teammate gains 100 bonus Copper at the start of each level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.