+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Team Bolstered Health + 5 Team Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Reduce incoming Damage by 1 for nearby teammates for 7 seconds.
Gadget Cost: 30 Pistol bullets.
REPLACES: Offensive Slot.