+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 2 Support Inventory
You have an additional 10% chance to not consume Accessories when used.
+ 25% Damage - 30% Health
+ 20% Weakspot Damage
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Healing a teammate also applies 50% of the effect to you.
+ 2 Offensive Inventory
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.