+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When a horde is triggered, your team gains 20 Health.
- 10% Health
+ 1 Team Support Inventory
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.