Each teammate gains 100 bonus Copper at the start of each level.
Turns your Bash into a Knife that counts as a Melee weapon.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Bullet Damage + 15% Effective Bullet Range
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Team Bolstered Health + 5 Team Health
+ 10 Team Health
+ 25% Damage - 30% Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance