+ 50% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
You have an additional 10% chance to not consume Accessories when used.
- 10% Health
+ 1 Team Extra Life
Healing a teammate also applies 50% of the effect to you.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory