- 10% Health
+ 1 Team Support Inventory
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 50% Ammo Capacity + 15% Reload Speed
You can sense nearby Ammo.
More ammo spawns.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you stow your weapon, it reloads.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 45 Health - 25% Stamina
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost